
Marc Carlton : Audio Lead
Budget $100M+, 48 thousand lines of dialog, 7.5 hours of music, 100K+ SFX, 10 sound designers (peak), 2 Music Supervisors, 3 composers 50+ voice actors
My Role: Sound Design Lead: Weapons, Cinematics, Combat, Mixing, Scripted Moments, Ambience, Voice Implementation, Source Recording, Wwise and Unreal Implementation, Radio System, Helmet Voice FX, Scoping, Planning, Bug Hunting.

Marc Carlton : Sound Designer
In development since 2013, 26M+ registered players, 200+ developers, 12+ years of continuous updates, 50+ playable Warframes, hundreds of weapons, 2022 Webby Award for Best Music and Sound Design.
My Role: Sound Design for Props, Ambience, Enemies, Creatures, Abilities, Source Recording, Implementation, Dialog Editing

Marc Carlton : Senior Sound Designer
Massive AAA flagship VR RPG developed by Sanzaru Games. 60+ hrs of gameplay, multiple audio award nominations.
My Role: Sound Design for Enemies, Weapons, Combat, Creatures, Abilities, Built in UE4, Implementation in FMOD
About me...
Marc Carlton
Senior Sound Designer
CREDITS
Outer Worlds 2 : Audio Lead
Asgards Wrath 2 : Sr Sound Designer
Warframe: Sound Designer
Marvel Snap : Sr Sound Designer
Smart Cycle : Sr Sound Designer
Our House Party : Sound Designer
Top Shot Arcade : Sound Designer
Tools
Unreal 5, Blueprints, Metasounds, Triton Acoustics, Wwise, HDR, Object-Based-Mixing, Fmod, Reaper sound design, audio production and scripting, P4V, Atlassian
EDUCATION
Indiana University
MS Immersive Mediated Environments (2007)
BA Telecommunications - Audio Production (2005)
AS Recording Arts - Audio Technology (2005)
Studio & Gear
Professionally treated room (<40 dBC SPL noise floor) with Focal 7.1 Monitoring, Nakamichi Shockwave 11.2.6 Atmos, RME IO, Clarity M, Auratone Cubes, Sound Devices Mix Pre 10 ii, 2x Sanken CO100k, Rode NTG3, 2x NT5, 3x NT1, AT BP4027, SM7b, 2x LOM MicroUzi Pro, 4x Clippy, Custom Jecklin Disk; Windows 11 PRO, Intel Ultra 9 285, 64g RAM, NVIDIA RTX 5070 TI, NVME Drives
