Expertise: Weapon Sound Design, Combat Mixing, Foley and Field Recording, Science Fiction and Fantasy Abilities, Cinematics.
Vocalization, Dialog, Character Voice Design and Production.
About me...
Marc Carlton
Senior Sound Designer
Outer Worlds 2 : Audio Lead
Asgards Wrath 2 : Senior Sound Designer
Warframe: Sound Designer
More Credits...
Tools: Unreal 5 Metasounds and Blueprints, Reaper audio production and scripting, Wwise veteran level experience, P4V, Atlassian
Education: MS, BS, AS Indiana University

Marc Carlton : Audio Lead
Budget $100M+, 48 thousand lines of dialog, 7.5 hours of music, 100K+ SFX, 10 sound designers (peak), 2 Music Supervisors, 3 composers 50+ voice actors
My Role: Sound Design Lead: Weapons, Cinematics, Combat, Mixing, Scripted Moments, Ambience, Voice Implementation, Source Recording, Wwise and Unreal Implementation, Radio System, Helmet Voice FX, Scoping, Planning, Bug Hunting.

Marc Carlton : Sound Designer
In development since 2013, 26M+ registered players, 200+ developers, 12+ years of continuous updates, 50+ playable Warframes, hundreds of weapons, 2022 Webby Award for Best Music and Sound Design.
My Role: Sound Design for Props, Ambience, Enemies, Creatures, Abilities, Source Recording, Implementation, Dialog Editing

Marc Carlton : Senior Sound Designer
Massive AAA flagship VR RPG developed by Sanzaru Games. 60+ hrs of gameplay, multiple audio award nominations.
My Role: Sound Design for Enemies, Weapons, Combat, Creatures, Abilities, Built in UE4, Implementation in FMOD
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